

- #PS3 MODDED BACKUPS UPDATE#
- #PS3 MODDED BACKUPS MODS#
- #PS3 MODDED BACKUPS CODE#
- #PS3 MODDED BACKUPS PS3#
- #PS3 MODDED BACKUPS DOWNLOAD#
#PS3 MODDED BACKUPS DOWNLOAD#
Looks like there is not hash check in any of the files!įor a more complete list, with example download links see: Call of Duty: Modern Warfare CoD4 Codes Very little data is saved in the file but seems like it has not hashing in it.
#PS3 MODDED BACKUPS PS3#
Hacked saves can be found on the internetĬonfirmed to be able to modify and still copy over to ps3 Strong Bad's Cool Game for Attractive PeopleĬodemaster project stuff, bauhamantlord compilation disc, etc.Tool for extracting and rebuilding the files archived in the ttarch archives used in the games developed by Telltale Games like: Link to the tools: Ĭonjuration Madness + Modded INTERFACE

#PS3 MODDED BACKUPS UPDATE#
Can be obtained from the game update with pkgview.exe, or from the internall ps3 hdd after his installation
#PS3 MODDED BACKUPS MODS#
This PS3 mods are based in the files contained in his respective game updates for each region:.USRDIR/sound/sound_bgm.dat is packed with.USRDIR/sound/sound_se.dat is packed with.There is also EngineConfig_PS3.ini which seems to have not only debug mode to skip main menu etc. so i made a menu option to start it for PlayerVsPlayer (no AI in TAG for now) works great until you try to load main menu after a match.Īlso i was able to improve the AI, Jump distance / run speed etc. i've already found extra hidden game modes (TAG, Assassin, Defend The Shrine, Onslaught & Treasure etc). Nice work on the vol extraction though, hopefully somebody will put together a release with all the options for GT6. Hi, Flatz, yeah I read the thread but "refactoring" and "compiling" are alien to me :( You just need to look carefully into original forum thread, I've released them too. My tool can handle both things: HDD cache and specdb (and more). Enjoy!Ĭould somebody please update tool for hdd cache and specdb decryption? Unfortunately I have no free time to continue this so I hope someone will be more lucky with it. Also I've reversed their cache system with such weird naming system (K/H/A3 and so on), you can find all needed functions for them too. If I recall correctly textures use DXT compression and soundtracks are stored in a custom container in the ATRAC3 format, movies are in the PAM format but they are encrypted, I've found a single key for an intro movie, other keys are stored in scripts. PD use custom file formats, cryptographic algorithms, deflate compression, sqlite database, custom script language called AdHoc (all scripts are already compiled here).
#PS3 MODDED BACKUPS CODE#
However a part of the source code requires some refactoring: !OwBXnZ5R!nG8dq3ixN. Half year ago I've created a tool to unpack encrypted and compressed archives from both versions of Gran Turismo (5, 6) and yesterday some guys asked me for its source code. See also Multimedia Formats and Tools page Call of Duty: World at War So Simple all the games compiled with the same engine uses the same settings files edat) and are dependant of the Game Engine, in other words.

This settings files can be embedded inside other file or separated files (in this case usually protected as an.

psarc's that will be loaded at boot time, generic settings like gamma level or brighness, or debug settings like gravity, godmode, fps display, etc, etc, etc. Most PS3 games (probably all) uses one or more settings files that can contain several infos, like the list of. 2.8 The Last Of Us / Uncharted series: Naughty Dog Texture Editor.2.7.1 Conjuration Madness + Modded INTERFACE.
